Planet
How to turn Ubuntu into a Gaming platform?
I was thinking about this issue a lot. Games have a hard time on Linux with multiple sound architectures, different package management systems and not many ways to deploy their app easily. So the answers to these are use pulse audio, make a few different packages for different distros (which is expensive) or just deploy it on Ubuntu (which would piss off other distros) and deploying it at the moment is hosting it on your own website as a download.
In maverick we are getting a marketplace in the software center to sort out the deploying part and i presume thats going to have a centralized payment system so thats good for the game developers. My idea is that we can take this further. My idea is make something like like battle.net or steam (kinda).
Ok for those who don’t know steam is the payment management and distribution system for games and battle.net is just a payment management system for blizzard’s games.
So we have an SSO and now a marketplace, distribution and centralized payment system for maverick. Why not expose some info to games developers? The info that is needed depends on the game but if its something like WoW you would need the account info and if they paid for the game to log you in.
The idea is kind of a win win situation, the user wins because there is no login and its a simple system to handle everything for them and the developer wins because he doesn’t have to code a complex login system and he gets the payments handled too.
Thoughts?
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The motivational drivers and barriers of volunteers in open source communities Part 2
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Ian Howl +1!
timetable - Added a talk about open source usage in IBM
start - Updating logo sizes / order
LoCo Team banners for Approved teams
timetable - Added Talk
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codingdojo
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codingdojo - created
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Au Pair needed for 3 cute Irish Monkies in Toronto
Ubuntu Global Jam Ireland a great success
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Spring Cleaning the wiki over UGJ Weekend
Quickly vala template starting to take shape
Hey all I just thought id give a little update about my Quickly Vala template. Firstly the code is here.
I have the project stuff mostly working but its no where near what the python template is yet. At the moment its just one main window (I dont have the preferences or other windows that the regular quickly projects have) a simple run to compile and run the project’s code. At the moment if you use other libraries other than gtk+-2.0 and gmodule-2.0 and the auto imported glib you have to edit the run.sh file manually and add “–pkg “. This isn’t the greatest system but the problems with vala’s package imports is hard to get around. Ill look into it better later.
So the create and license should be working at the moment and instead of running “quickly run” you go ./run in the project directory.
Oh and no get text support just yet ill fix that sometime this week.
It still hasnt been pushed to the main quickly directory as its not quite ready yet but progress is being made.
If you want to help out you can email me or message me on #quickly on freenode IRC. If you know Vala well id be happy for the help.
Update: Initial gettext support is added now so it generates a pot now but isn’t being used in the code properly yet im working on that now though. Also there is a big bug with it getting every string in the Vala code for translation and if some of them are translated it would break the project.
Also I made a bug report https://bugs.launchpad.net/quickly/+bug/626315 add to it if you have any features I should do or find any bugs.

